change, Cognition, Consumer Innovation, Creativity, disruption, entertainment, gaming, Oculus, Product Innovation, technology, Virtual_Reality, vr 3 Months in Virtual Reality, 6 Lessons Learned September 8, 2016 Patrick Willer So now I finally have my own VR setup at home. I’ve spent many hours in VR. I visited the Himalaya. I went to Pluto. I’ve had front row seats (and better) in concerts and I’ve been inside games like never before. But I’ve learned more.